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		<title>runtime://</title>
		<link>http://runtime.ci.qut.edu.au/index.php</link>
		<description>the computational arts blog</description>
		<language>en</language>
		<managingEditor>a.brown@qut.edu.au</managingEditor>
                <copyright>Copyright 2008</copyright>
		<generator>Pivot Pivot - 1.40.5: 'Dreadwind'</generator>
		<pubDate>Fri, 04 Jul 2008 00:16:33 +1000</pubDate>
		<ttl>60</ttl>
		
		
		
		
		<item>
			<title>Monotone sixty four</title>
			<link>http://runtime.ci.qut.edu.au/pivot/entry.php?id=8</link>
			<comments>http://runtime.ci.qut.edu.au/pivot/entry.php?id=8#comm</comments>
                        <description><![CDATA[ <p style="text-align:center;"><img src="http://runtime.ci.qut.edu.au/images/sixtyfourside.jpg" style="border:0px solid" title="monotone 64" alt="monotone 64" class="pivot-image" /></p>Recently there was a post about the Tenori-on. Well a similar grid-based controller interface is available from <a rel="external" href="http://monome.org/" title="">Monome</a> called the Monome sixty four - because it has sixty for buttons/lights arranged in a simple grid. These are assignable and controllable by your MIDI software applications. The controller is a convenient two-hand-holding size, with an elegant design including nice wood panelling on the box, and has an accelerometer built-in to sense tilting of the controller. The monome designers, Brian Crabtree and Kelli Cain, call their products "adaptable, minimalist interfaces" and the sixty four is the third in an obviously-named series that includes the two fifty six and the twenty eight. The sixty four is priced at USD$450 plus international shipping costs of about USD$85. ]]></description>
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			<category>tools</category>
			<pubDate>Fri, 21 Mar 2008 00:00:00 +1000</pubDate>
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			<title>Korg DS-10</title>
			<link>http://runtime.ci.qut.edu.au/pivot/entry.php?id=9</link>
			<comments>http://runtime.ci.qut.edu.au/pivot/entry.php?id=9#comm</comments>
                        <description><![CDATA[ <p style="text-align:center;"><img src="http://runtime.ci.qut.edu.au/images/korg_ds-10.jpg" style="border:0px solid" title="korg ds-10" alt="korg ds-10" class="pivot-image" /></p>Korg have announced a software synthesizer for the Nintendo DS platform. It features analogue modeling of Korg's MS_10 synthesizer and will produce both pitched and drum/percussive sounds and comes equipped with a simple sequencer. This is quite a break though for getting high quality sound sources on low cost hardware. Unfortunately, Korg say the software will only be available in Japan :( The combination of portability, synthesis and sequencing means this would be a great device for utilising all that time on a bus or plane to produce some music. The interface looks clean and very retro, right down to virtual patch leads.  There is more info on <a rel="external" href="http://www.aqi.co.jp/product/ds10/en/index.html" title="">Korgs web site</a>. ]]></description>
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			<category>tools</category>
			<pubDate>Sun, 16 Mar 2008 00:00:00 +1000</pubDate>
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			<title>AV-Jam @ Sydney Powerhouse Museum</title>
			<link>http://runtime.ci.qut.edu.au/pivot/entry.php?id=12</link>
			<comments>http://runtime.ci.qut.edu.au/pivot/entry.php?id=12#comm</comments>
                        <description><![CDATA[ The AV-Jam system is exhibiting at the beta_space facility within the Sydney Powerhouse Museum, Australia. AV Jam is a generative audio-visual system that is controlled by multiple MIDI sliders. It is designed to encourage collaboration by having 5 controllers, one each for Drums, Bass, Harmony, Lead and Video. It is a real-time system that allows visitors to the Beta_Space to create their own audio-visual performances. The installation will be open to the public for 6 weeks from February to mid March 2008. According to its creators at the <a rel="external" href="http://acid.net.au" title="">Australasian CRC for Interaction Design</a>, <br />
<br />
<blockquote><p>"AV-Jam is an application that generates music and video that you can control while it plays. AV-Jam is collaborative, so you play with your friends to jointly control the music and video using a network of control surfaces connected to a computer. Jam just like a band, but without the need for complex instrumental skills. The AV-Jam system was designed to promote meaningful engagement with media art for people of all ages. Clever algorithmic processes generate music and video that you control. You shape the result by adjusting parameters on the AV-Jam interface. The idea is to experiment and listen to the sound and make great grooves, and watch the video and adjust interesting effects. Work with others to control all parts of the music and video. The key to success is to take risks, be creative and listen to the sounds that your actions make."</p></blockquote> <br />
Here is an example of the first piece made at the installation by Andrew Brown & Steve Dillon.  <br />
<br />
<p align='center'><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/ov7OJ_o9Ijo&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ov7OJ_o9Ijo&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p> ]]></description>
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			<category>events</category>
			<pubDate>Thu, 07 Feb 2008 03:16:00 +1000</pubDate>
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			<title>&quot;Amazing Creations&quot; competition</title>
			<link>http://runtime.ci.qut.edu.au/pivot/entry.php?id=10</link>
			<comments>http://runtime.ci.qut.edu.au/pivot/entry.php?id=10#comm</comments>
                        <description><![CDATA[ <p style="text-align:center;"><img src="http://runtime.ci.qut.edu.au/images/grow_of_cubic_bacteria.jpg" style="border:0px solid" title="winning entry" alt="winning entry" class="pivot-image" /></p>The NV Art competition "Amazing Creations" hosted by the CG Society of Digital Artists and sponsored by Nvidia have <a rel="external" href="http://events.cgsociety.org/NVArt/01/winners.php" title="">announced</a> their winners. Artists were invited to submit computer-generated imagery that could exist only in a virtual, imaginary world. The winning art was unveiled at a reception at the San Jose Museum of Art on February 1. The winners were:<br />
<br />
1st place:<br />
"Growth of Cubic Bacteria" by V·clav Pajkrt, Czech Republic (image shown above)<br />
2nd place:<br />
"Corner Fire" by Brett Keyes, Canada<br />
3rd place:<br />
"Leopardo" by Najeeb El-Faith, Saudi Arabia<br />
<br />
With honorable mentions to:<br />
- "Fractalissimo" by FranÁois Coulon, France<br />
- "Many Ways" by Ramiro Amilcar Fernandez, Argentina<br />
- "The Birth of Crystal - The Begin II" by Alvin Tea, New Zealand<br />
- "Alien Biomechanical Shapes 00.2 - Alien Core" by Maciej Frolow, Poland<br />
- "Torn" by Monsit Jangariyawong, Thailand<br />
- "Coral Sim" by Brett Keyes, Canada<br />
- "Rest of Sinews" by V·clav Pajkrt, Czech Republic ]]></description>
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			<category>competition</category>
			<pubDate>Thu, 07 Feb 2008 00:00:00 +1000</pubDate>
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			<title>Lessons about interaction and learning</title>
			<link>http://runtime.ci.qut.edu.au/pivot/entry.php?id=13</link>
			<comments>http://runtime.ci.qut.edu.au/pivot/entry.php?id=13#comm</comments>
                        <description><![CDATA[ Two of the great exponents of usability and learning combine in this video from the early 1980s from which we can still learn lessons today. Alan Kay is one of the pioneers of human computer interaction and a key person involved with object-oriented programming and th development of the graphical interface. Kay introduces, as an example of effective use of multiple modes (sense) of understanding, Tim Gallway, author of The Inner Game of Tennis book, who demonstrates how he approaches tennis coaching by focusing attention on critical aspects of the skill and using sound, action and language in a combined way to assist understanding. From these two legends of interaction design we can gain a lot of knowledge about the construction of interactive computational art works, and about how we can better approach the learning of skills required for crafting computational arts works.<br />
<br />
<p align='center'><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/r9T-JQgdmgs&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/r9T-JQgdmgs&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p><br />
Continued here:<br />
<p align='center'><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/TCm3A1yzYUs&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/TCm3A1yzYUs&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p> ]]></description>
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			<category>ideas</category>
			<pubDate>Sat, 02 Feb 2008 10:55:00 +1000</pubDate>
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			<title>Conal Elliott on Tangible Functional Programming</title>
			<link>http://runtime.ci.qut.edu.au/pivot/entry.php?id=14</link>
			<comments>http://runtime.ci.qut.edu.au/pivot/entry.php?id=14#comm</comments>
                        <description><![CDATA[ By "composability" <a rel="external" href="http://conal.net/" title="">Conal Elliott</a> means the ability of computing systems to be a combination of functional elements and ways of structuring that allow for abstraction, such that an enviornment lends itself to expressiveness. However, being very flexible can also be quite complex, and likely not very usable by most people - such as most artists. He discusses these issues in a <a rel="external" href="http://www.youtube.com/watch?v=faJ8N0giqzw" title="">Google Talk on YouTube</a> where he explores programming paradigms and how they might support creativity and expressivity. He suggests that computing environments should loosely couple the interface and the content, such that the structure of processes is maleable but the details of data are hidden. He calls this approach tangible functional programming. He demonstrates a system that embodies his ideas called Eros, which is a visual-oriented programming environment which, he suggests, could be the basis for a new environment for artists to make their own tools.<br />
<p style="text-align:center;"><img src="http://runtime.ci.qut.edu.au/images/conalelliot.jpg" style="border:0px solid" title="Conal Elliot" alt="Conal Elliot" class="pivot-image" /></p> ]]></description>
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			<category>programming</category>
			<pubDate>Tue, 22 Jan 2008 05:00:00 +1000</pubDate>
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			<title>Simon Penny @ QUT</title>
			<link>http://runtime.ci.qut.edu.au/pivot/entry.php?id=15</link>
			<comments>http://runtime.ci.qut.edu.au/pivot/entry.php?id=15#comm</comments>
                        <description><![CDATA[ <a rel="external" href="http://ace.uci.edu/penny/about/index.html" title="">Simon Penny</a> came to talk to the Computational Arts students at QUT in September 2007. A video of a presentation he did with sustainability design guru <a rel="external" href="http://www.ideasfestival.com.au/2006/01_cms/details.asp?k_id=109" title="">Tony Fry</a> as part of that visit is available <a rel="external" href="http://blip.tv/file/486767" title="">here</a>.<br />
<center>															<!-- script element removed -->
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<div id="blip_movie_content_492145"><a rel="enclosure external" href="http://blip.tv/file/get/Testpattern-artThingQut977.flv" ><img title="Click to play" alt="Video thumbnail. Click to play"  src="http://blip.tv/file/get/Testpattern-artThingQut977.flv.jpg" border="0" title="Click To Play" /></a><br /><a rel="enclosure external" href="http://blip.tv/file/get/Testpattern-artThingQut977.flv" >Click To Play</a> ]]></description>
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			<category>events</category>
			<pubDate>Wed, 11  2007 00:00:00 +1000</pubDate>
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			<title>aa-cell @ ACMC 2007</title>
			<link>http://runtime.ci.qut.edu.au/pivot/entry.php?id=3</link>
			<comments>http://runtime.ci.qut.edu.au/pivot/entry.php?id=3#comm</comments>
                        <description><![CDATA[ In his <a rel="external" href="http://www.realtimearts.net/article/80/8664" title="">review</a> for <a rel="external" href="http://www.realtimearts.net/magazine" title="">RealTime</a> of the Australasian Computer Music Conference (<a rel="external" href="http://www.acmc07.org/" title="">ACMC 2007</a>) Dan MacKinlay states:<br />
<br />
"The crowd favourite this year seemed to be aa-cell, a collaborative project between Andrew Brown and Andrew Sorenson based around Sorensonís open-source project Impromptu. Impromptu is a Mac OS based application, combining a plug-in-based architecture with a live-coding scripting interface. The result, in aa-cellís hands, is a complex, agile improvisational journey that pares composition progress back to the naked sonification of algorithmsóand, because this is the 21st century, the bloody thing churns out visuals too. As academically rigorous as the compositional technique may be, itís still plain old techno and wouldnít get a look-in the door of any classical music school in the country. aa-cell shares the popular focus that predominates in the live-coding scene, honestly reflecting ACMA's own drift from its high-art origins."<br />
<p style="text-align:center;"><img src="http://runtime.ci.qut.edu.au/images/aa_cell_acmc2007.jpg" style="border:0px solid" title="aa-cell at ACMC 2007" alt="aa-cell at ACMC 2007" class="pivot-image" /></p> ]]></description>
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			<category>events</category>
			<pubDate>Tue, 24 Jul 2007 03:29:00 +1000</pubDate>
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			<title>Live coding in Brisbane</title>
			<link>http://runtime.ci.qut.edu.au/pivot/entry.php?id=4</link>
			<comments>http://runtime.ci.qut.edu.au/pivot/entry.php?id=4#comm</comments>
                        <description><![CDATA[ Live electronic music performance, featuring <br />
<ul><li>LLoyd Barrett, <br />
<li>Andrew Brown/Andrew Sorensen & <br />
<li>Klipp AV</ul><br />
Presented by:  	 The Judith Wright Centre and ROOM 40<br />
Dates: 	Fri 7 Jul 2006<br />
Times: 	8pm (doors open 7.30pm)<br />
<p style="text-align:center;"><img src="http://runtime.ci.qut.edu.au/images/aa.jpg" style="border:0px solid" title="aa-cell live" alt="aa-cell live" class="pivot-image" /></p><br />
<center>Andrew Sorensen and Andrew Brown<br />
<br />
<p style="text-align:center;"><img src="http://runtime.ci.qut.edu.au/images/lloydnickfrederick.jpg" style="border:0px solid" title="the boys" alt="the boys" class="pivot-image" /></p><br />
Lloyd with Nick and Fredrik<br />
<br />
<p style="text-align:center;"><img src="http://runtime.ci.qut.edu.au/images/nickfredrik.jpg" style="border:0px solid" title="nick and frederick" alt="nick and frederick" class="pivot-image" /></p><br />
Klipp av</center><br />
<br />
Cost: 	Web $10, Phone & Door $12 (no concessions )<br />
Venue: 	Music Rehearsal Room - Level 4 (Unreserved Seating)<br />
Book now: 	<a rel="external" href="https://wic135dp.server-secure.com/vs62914_secure/www_boxoffice/book_step1.asp?ID=392" title="">Book online</a> / phone 07 3872 9000 or email: info@judithwrightcentre.com<br />
Enquiries: 	Box Office, Monday to Friday 12noon - 4pm on 07 3872 9000<br />
<br />
The realms of computer music keep moving forward into freshly uncharted regions and this event seeks to map the very edges of these new frontiers.<br />
<br />
LLoyd Barrett, long serving Brisbane soundscape artist and computer provocateur delivers Mise En Scene - his much anticipated full length debut release which reflects on the ideas of cinematic sound design and suggestive sound cues.<br />
<br />
He is joined by some of the world's leading 'live music coders', musicians who literally write the code for the music they create in real time and who seek to 'explore the aesthetic outcomes of computational processes' - Andrew Brown and Andrew Sorensen. They are joined UK/Scandinavian outfit Klipp AV, who produce a wide range of cut-up audio visual worlds. An evening that promises to push at the very edge of the computer-based sound world.<p align='center'></p> ]]></description>
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			<category>events</category>
			<pubDate>Fri, 07 Jul 2006 04:18:00 +1000</pubDate>
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			<title>Computational Arts Seminar at QUT</title>
			<link>http://runtime.ci.qut.edu.au/pivot/entry.php?id=7</link>
			<comments>http://runtime.ci.qut.edu.au/pivot/entry.php?id=7#comm</comments>
                        <description><![CDATA[ A day of presentations, demos and discussions about algorithmic sound and image performance.<br />
<br />
Saturday July 8 2006, 10 am - 4 pm<br />
<br />
Venue: Queensland University of Technology<br />
Victoria Park Road, Kelvin Grove, Brisbane, Australia<br />
Room M214<br />
<br />
Free attendance<br />
<p style="text-align:center;"><img src="http://runtime.ci.qut.edu.au/images/nick-runtime.jpg" style="border:0px solid" title="nick collins at runtime 04" alt="nick collins at runtime 04" class="pivot-image" /></p><br />
Click the "more" link for photos and program details.<p style="text-align:center;"><img src="http://runtime.ci.qut.edu.au/images/toby-runtime.jpg" style="border:0px solid" title="toby gifford at runtime 2006" alt="toby gifford at runtime 2006" class="pivot-image" /></p> <p style="text-align:center;"><img src="http://runtime.ci.qut.edu.au/images/gavin-runtime.jpg" style="border:0px solid" title="gavin sade at runtime 2006" alt="gavin sade at runtime 2006" class="pivot-image" /></p>  <br />
<p style="text-align:center;"><img src="http://runtime.ci.qut.edu.au/images/fredrik-runtime.jpg" style="border:0px solid" title="frederick olofson at runtime 2006" alt="frederick olofson at runtime 2006" class="pivot-image" /></p> <p style="text-align:center;"><img src="http://runtime.ci.qut.edu.au/images/andrew-runtime.jpg" style="border:0px solid" title="andrew sorensen at runtime 2006" alt="andrew sorensen at runtime 2006" class="pivot-image" /></p><br />
 <p style="text-align:center;"><img src="http://runtime.ci.qut.edu.au/images/rene-runtime.jpg" style="border:0px solid" title="rene wooller at runtime 2006" alt="rene wooller at runtime 2006" class="pivot-image" /></p> <p style="text-align:center;"><img src="http://runtime.ci.qut.edu.au/images/audience-runtime.jpg" style="border:0px solid" title="the audience at runtime 2006" alt="the audience at runtime 2006" class="pivot-image" /></p><br />
<br />
</br><br />
<hr  /> <b>runtime// program:</b><br />
<br />
<b>(10.00 - 11.15) Session 1 - Computation and performance</b><br />
<ul><li>Toby Gifford - Automating rhythmic complementarity<br />
<li>Nick Collins - Coding as a musical skill</ul><br />
<b>(11.30 - 1.00) Session 2 - Mixing media</b><br />
<ul><li>Gavin Sade - Public interaction with computational art<br />
<li>Fredrik Olofsson - Audiovisual live coding</ul><br />
<b>(1.00 - 2.00) Lunch</b><br />
<br />
<b>(2.00 - 2.45) Session 3 - Environments</b><br />
<ul><li>Andrew Sorensen - Impromptu: An introduction</ul><br />
<b>(3.00 - 4.00) Session 4 - Accessability</b><br />
<ul><li>Andrew Brown - jam2jam, algorithmic music for kids<br />
<li>Rene Wooller - Music morphing in real-time</ul><br />
<br />
<hr  /> <b>Presentation outlines:</b><br />
<br />
Nick Collins<br />
Rather than the composer-pianists of the 19th century, perhaps the 21st century is seeing a rise of composer-programmers, who can explore electronic music through its natural tool, the computer, even in live performance situations. With the computer such a ubiquitous feature of modern life, art which confronts its mechanisms and processes has great contemporary relevance. In this respect, live coding, the art of programming a computer under concert conditions, can enable an engagement with the notions of algorithm, and mapping from code to musical resultant. Since the computer is the instrument practised most readily by computer musicians, why not let this programming practice become the basis of new performance practice side stepping the heritage of gestural acoustic instruments? Live coding provides an alternative opportunity to keep the human being involved in live electronic music.<br />
<br />
Gavin Sade<br />
Gavin will talk about his recent project Disco Puppies. Disco Puppies is an energetic interactive installation for children (and parents) which stars three larger than life dancing puppies: Pup Daddy, a smooth dancing hip-hop Chihuahua; Miss Kitty, a somewhat confused but still ëpretty in pinkí Maltese/Silky cross; and DJ Foxy, the Miniature Fox Terrier who may not have the moves, but certainly can play the tunes! Disco Puppies was initiated and commissioned by the Ipswich Art Gallery and produced by Kuuki, a creative media-production business run by Priscilla Bracks and Gavin Sade.<br />
<br />
Andrew Sorensen<br />
The presentation will include a demonstration of the Impromptu live coding environment for music and graphics.<br />
<br />
Andrew Brown<br />
Live computational art need not be complicated. The jam2jam program allows children to perform live improvised music with a computer using algorithmic music techniques built into the software. This presentation will demonstrate jam2jam and expline how it can be used. ]]></description>
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			<category>events</category>
			<pubDate>Thu, 08 Jun 2006 00:36:00 +1000</pubDate>
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